ViewWiki

The world, a little closer

Refraction.

A straw looks snapped where it enters water. Tilt a beam into glass and out again to see why light bends, and when it cannot escape at all.

Explore the scene Interactive article

01 / The experiment

A beam that changes course.

Swing the beam round the disc, change the material, then send the light out of the glass instead of into it.

Still of the Refraction 3D scene, which explores: Why does a straw look bent in a glass of water?
Interactive scene

Loading the interactive version…

The explanation below is available while the scene loads.

A single red beam (635 nm) in air, meeting smooth glass. Angles are measured from the normal, the line square to the surface.Beams are drawn as if lit by haze. The split between reflected and refracted light follows the Fresnel equations for unpolarised light; absorption in the glass is ignored.

02 / Three crossings

In, out, or not at all.

The same boundary between glass and air, met from either side.

Air into glass at 40°01
glassair

Bending in

The beam slows as it enters the glass, and swings towards the normal. A small share bounces off the surface.

Bends
Towards the normal
Speed
Slows to two thirds
Reflected
About 5 per cent
Glass into air at 30°02
glassair

Bending out

Leaving the glass, the beam speeds up and swings away from the normal, so the angle in air is the larger one.

Bends
Away from the normal
Speed
Speeds up by half
Reflected
About 5 per cent
Glass into air at 60°03
glassair

Trapped

Steeper than the critical angle of 41.8°, the beam has no way out. Every bit of it reflects back inside.

Bends
None: it reflects
Speed
Stays in the glass
Reflected
All of it
The big idea

Light bends at a boundary because it changes speed there. Going into a slower material it turns towards the normal; coming out it turns away, and past the critical angle it cannot leave at all.

n₁ sin θ₁ = n₂ sin θ₂

A broken straw

Stand a straw in a glass of water and look from the side. Where it enters the water it seems to kink, as if snapped. The straw is fine. What changes direction is the light coming from it: it travels from water into air on its way to your eye, and it bends at the boundary. Your brain assumes light travels in straight lines, so it places the underwater part of the straw in the wrong place. The same trick makes a swimming pool look shallower than it is, by about a quarter.

That bending at a boundary is refraction, and it happens whenever light crosses from one transparent material into another at a slant.

Slower in glass

Light travels at almost 300,000 kilometres a second in empty space and nearly as fast in air. In water it slows to about three quarters of that, and in ordinary glass to about two thirds. The ratio between light’s speed in a vacuum and its speed in a material is the material’s refractive index, n: 1.33 for water, about 1.5 for glass, 2.42 for diamond.

Think of a beam as a broad marching front. When it meets glass at a slant, one edge of the front enters first and slows down while the other edge is still racing through air. The front swings round, like a column of marchers wheeling as one end steps onto mud. Head-on, both edges slow together and the beam goes straight through without bending.

Snell’s law

The bend is not arbitrary. Measure each angle from the normal, the line standing square to the surface, and the angles obey

n₁ sin θ₁ = n₂ sin θ₂.

Going into a material with a higher index, the beam bends towards the normal; coming out, it bends away. The Persian scholar Ibn Sahl described this relationship in the 10th century, and Willebrord Snellius found it again in 1621. The scene’s angles are calculated from this rule at every surface the beam meets.

Try it: choose Into glass, set the Angle of incidence to 60°, then switch the Refractive index from Water to Diamond. Choose On under Show normals and angles to read both angles as the beam bends harder.

Back to the experiment

Notice also the faint second beam. Some light always bounces off a surface instead of crossing it: about 4 per cent at glass meeting light head-on, and more at grazing angles.

Trapped inside

Now choose Out of glass. The beam enters the curved side of the half-cylinder along a radius, so it does not bend there, and meets the flat face from inside. Coming out, it bends away from the normal, and as you steepen the angle the outgoing beam swings closer to skimming along the surface. At the critical angle it would leave exactly along the surface: about 49° for water, 42° for glass, 24° for diamond. Beyond it, Snell’s law has no answer, and every bit of the light reflects back inside. This is total internal reflection, and it is perfect: no mirror coating comes close.

Optical fibres use it to carry light for kilometres, bouncing off their walls at grazing angles. Diamond’s small critical angle traps light that enters it until it finds a way out through a facet, which is part of why a well-cut diamond sparkles.

What this model leaves out

The scene follows one narrow beam of a single colour, so it hides dispersion: the index is slightly different for each colour, which is what splits white light in a prism. Real light is also a wave, and a little of it leaks a fraction of a wavelength past a totally reflecting surface; the scene draws only rays. Real beams are only visible where dust or haze scatters them, and the strength of a reflection also depends on how the light is polarised, which the model averages away.

Reuse with credit to ViewWiki and a link to this page.

04 / Learn this in a course

Practise it, step by step.

This lesson teaches the topic with checked questions.

  1. Reflection and refraction Physics · Light and optics