Answer key · Unit 14
Probability.
Each lesson’s practice questions, their correct answers and the mistakes they spot. Answers read off the Scene use the same setting the learner sees.
Answer key 4
Lesson 1 of 4 · About 20 minutes
Counting outcomes
Before talking about chance, count what can happen. A tree of choices, the multiplication principle, every outcome of two dice, and how many orders a few books can stand in on a shelf.
The 4 steps and their answers
Practice · Predict, then look
Question
There are shirts and pairs of trousers, which makes outfits. Now add a choice of hat out of hats. How many different outfits are there now?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Hats
- 0fixed
- Tosses
- 2defaulthidden
- Books
- 3defaulthidden
- The start / All counted
- All countedfixed
- Other settings
- Mode
/nodes/board/props/mode= "tree" - Other settings
- Tree
/nodes/board/props/tree= "choices" - Other settings
- B1
/nodes/board/props/b1= 3 - Other settings
- B2
/nodes/board/props/b2= 2
Choices
Correct
Wrong
Misconception: Adds the options at each stage instead of multiplying them: 3 shirts and 2 trousers make 5 outfits, two dice make 12 outcomes.
Feedback from the catalogue
Every option at the first stage meets every option at the second, so you multiply: each of the shirts goes with trousers, which is outfits. The tree shows it: every branch splits again. Adding only counts the branches of one stage after another, not the paths from the root to the end.
Wrong
Misconception: Adds the options at each stage instead of multiplying them: 3 shirts and 2 trousers make 5 outfits, two dice make 12 outcomes.
Feedback from the catalogue
Every option at the first stage meets every option at the second, so you multiply: each of the shirts goes with trousers, which is outfits. The tree shows it: every branch splits again. Adding only counts the branches of one stage after another, not the paths from the root to the end.
Wrong , because a hat does not change the shirt and trousers
Feedback
Each of the outfits can go with either of the two hats, so every outfit becomes two.
Once the prediction is locked in, the Scene changes
- Hats
- 2fixed
- The start / All counted
- All countedfixed
The Scene then shows: 12 · Grid: cells; tree: leaves (paths)
/nodes/board/outputs/outcomesA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
. Each of the outfits splits into two hats, so the number of outfits doubles.
Hint
Every end in the bottom row of the tree will now split into two hats.
Worked solution
- Without a hat there are outfits: ends in the bottom row of the tree.
- Each outfit can go with either of the hats, so each end splits in two.
- By the multiplication principle: outfits.
If you chose or , you added: or . Adding counts the branches of each stage on its own, but an outfit is a whole path from the top to the bottom.
Practice · Calculate
Question
Roll two dice, a first die and a second die. How many different outcomes are there, counting the two dice as a pair?
Correct answer
36 ± 0.01
Setup, choices and feedback
The Scene at this step
- Hats
- 0defaulthidden
- Tosses
- 2defaulthidden
- Books
- 3defaulthidden
- The start / All counted
- The startfixed
- Other settings
- Mode
/nodes/board/props/mode= "grid" - Other settings
- Cell text
/nodes/board/props/cellText= "pair"
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Grid: cells; tree: leaves (paths)
/nodes/board/outputs/outcomes
Wrong answers it recognises
12 ± 0.01
Misconception: Adds the options at each stage instead of multiplying them: 3 shirts and 2 trousers make 5 outfits, two dice make 12 outcomes.
Feedback from the catalogue
Every option at the first stage meets every option at the second, so you multiply: each of the shirts goes with trousers, which is outfits. The tree shows it: every branch splits again. Adding only counts the branches of one stage after another, not the paths from the root to the end.
21 ± 0.01
Misconception: Counts 3 then 4 and 4 then 3 as one outcome of two dice, giving 21 outcomes instead of 36.
Feedback from the catalogue
The two dice are different, even when they look alike: paint one of them red. on the red one and on the blue one is a different outcome from on the red and on the blue, and the table gives them two separate squares. Only then are all outcomes equally likely.
Feedback for a right answer
: six rows of six squares. and are two different squares.
Feedback for a wrong answer
Count the squares in the table: how many rows are there, and how many squares in each row?
Hint
For each of the faces of the first die, how many possibilities does the second have?
Worked solution
- The first die has outcomes: the columns of the table.
- For each of them the second die has outcomes: the rows.
- By the multiplication principle: squares, so outcomes.
If you got , you added instead of multiplying. If you got , you counted and as one outcome, but they are two different squares in the table.
Practice · Reach the target
Question
Change Tosses so that the tree has exactly paths, then press Check.
Goal
16 ± 0.01
At the start of the step: 4
Setup, choices and feedback
The Scene at this step
- Hats
- 0defaulthidden
- Tosses
- 2
- Books
- 3defaulthidden
- The start / All counted
- All counted
- Other settings
- Mode
/nodes/board/props/mode= "tree" - Other settings
- Tree
/nodes/board/props/tree= "coins" - Other settings
- Heads
/nodes/board/props/heads= -1
- Read from the Scene at
- Grid: cells; tree: leaves (paths)
/nodes/board/outputs/outcomes
One setting that reaches it
- Tosses
- 4
Feedback for a right answer
Four tosses: . Every extra toss doubles the number of paths, so it grows fast.
Feedback for a wrong answer
Not yet. How many times do you have to double to get from to ?
Hint
Every toss doubles the number of paths:
Worked solution
- One toss gives paths, and every extra toss doubles them.
- Two tosses: . Three: . Four: .
- Set Tosses to : .
The answer is not tosses: the number of paths doubles with every toss, it does not grow by .
Practice · Predict, then look
Question
Three books have orders on the shelf. In how many different orders can four different books stand?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Hats
- 0defaulthidden
- Tosses
- 2defaulthidden
- Books
- 3fixed
- The start / All counted
- All countedfixed
- Other settings
- Mode
/nodes/board/props/mode= "tree" - Other settings
- Tree
/nodes/board/props/tree= "arrange"
Choices
Correct
Wrong
Misconception: Counts orders of distinct items as if an item could be used again: 4 books in 4 × 4 × 4 × 4 orders.
Feedback from the catalogue
A book already on the shelf cannot appear again. The first place has books to choose from, the second only left, the third and the last one book: . The tree has one branch fewer at each stage.
Wrong
Misconception: Counts orders of distinct items as if an item could be used again: 4 books in 4 × 4 × 4 × 4 orders.
Feedback from the catalogue
A book already on the shelf cannot appear again. The first place has books to choose from, the second only left, the third and the last one book: . The tree has one branch fewer at each stage.
Wrong
Misconception: Adds the options at each stage instead of multiplying them: 3 shirts and 2 trousers make 5 outfits, two dice make 12 outcomes.
Feedback from the catalogue
Every option at the first stage meets every option at the second, so you multiply: each of the shirts goes with trousers, which is outfits. The tree shows it: every branch splits again. Adding only counts the branches of one stage after another, not the paths from the root to the end.
Once the prediction is locked in, the Scene changes
- Books
- 4fixed
- The start / All counted
- All countedfixed
The Scene then shows: 24 · Grid: cells; tree: leaves (paths)
/nodes/board/outputs/outcomesA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
. A fourth book multiplies the orders by : it can stand in any of four places in each of the earlier orders.
Hint
How many books can go in the first place? And how many are left for the second?
Worked solution
- The first place has books to choose from.
- A book already placed does not come back, so are left for the second place, for the third and for the last.
- By the multiplication principle: orders.
If you chose or , you let the same book appear more than once. If you chose , you added instead of multiplying.
Lesson 2 of 4 · About 25 minutes
Chance as a fraction
When every outcome is equally likely, a probability is the fraction of all the outcomes that fit. Why a total of seven with two dice is six times as common as a total of two, and the chance that something does not happen.
The 5 steps and their answers
Practice · Predict, then look
Question
Roll one fair die. What is the chance of a or more?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Total
- 5hidden
- All outcomes / The event counted
- All outcomesfixed
- Other settings
- Second
/nodes/board/props/second= "none" - Other settings
- Event
/nodes/board/props/event= "sumAtLeast" - Other settings
- Cell text
/nodes/board/props/cellText= "pair"
Choices
Correct
Wrong
Misconception: Divides the outcomes that give the event by the outcomes that do not (2/4), instead of by all the outcomes (2/6).
Feedback from the catalogue
A probability is a part of all the outcomes: the outcomes that fit on top, all the outcomes underneath. On a die faces out of give or more, so the chance is . The ratio to compares what fits with what does not, which is something else.
Wrong , because it either happens or it doesn’t
Misconception: Thinks any event has chance 1/2 because it either happens or it does not.
Feedback from the catalogue
“It will happen or it won’t” is two possibilities, but not equally likely ones. What counts is how many of the equally likely outcomes fit: on a die only of the faces are or more, so the chance is , not a half.
Wrong
Feedback
is the chance of a or more: five faces. Here only the faces and fit.
Once the prediction is locked in, the Scene changes
- All outcomes / The event counted
- The event countedfixed
The Scene then shows: 2 · Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourableA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
Two faces, and , out of six: , about .
Hint
Which of the faces to are or more?
Worked solution
- All the outcomes: equally likely faces.
- The outcomes that fit “ or more”: the faces and , which makes .
- The probability: , about .
If you chose , you divided by the faces that do not fit () instead of by all the faces (). If you chose a half because “it either happens or it doesn’t”, those two possibilities are not equally likely.
Practice · Predict, then look
Question
Roll two dice and add them. Which is more likely: a total of or a total of ?
Correct answer
Correct A total of
Setup, choices and feedback
The Scene at this step
- Total
- 2fixed
- All outcomes / The event counted
- The event countedfixed
Choices
Correct A total of
Wrong Both are equally likely, because each total is one outcome
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Wrong A total of
Feedback
A total of has only one way, : one square out of . Try finding how many squares in the table show .
Once the prediction is locked in, the Scene changes
- Total
- 7fixed
- All outcomes / The event counted
- The event countedfixed
The Scene then shows: 6 · Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourableA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
A total of has six squares, along the whole diagonal: . A total of has only . So is six times as likely: against .
Hint
How many squares in the table show , and how many show ?
Worked solution
- The equally likely outcomes are the squares, not the totals.
- A total of : only , one square. The chance is .
- A total of : , six squares. The chance is .
- So a total of is six times as likely as a total of .
If you thought they were equal, you treated each total as one outcome. But several equally likely squares lead to each total, and the totals in the middle have more.
Practice · Calculate
Question
What is the chance that the two dice add up to ? Write it as a percentage, the number only, to one decimal place.
Correct answer
13.89 ± 0.5
Setup, choices and feedback
The Scene at this step
- Total
- 8fixed
- All outcomes / The event counted
- All outcomesfixed
- Accepted within
- ± 0.5
- Computed from the Scene at this step’s setting
- Favourable ÷ outcomes, 0 to 1
/nodes/board/outputs/probability
Wrong answers it recognises
9.09 ± 0.5
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Feedback for a right answer
Five squares: . The chance is , about . Choose The event counted under Look inside to see them light up.
Feedback for a wrong answer
Count the squares that show again. The probability is that number out of , times .
Hint
Count the squares that show , and divide by .
Worked solution
- All the outcomes: squares.
- The squares with a total of : , which makes .
- The probability: .
- As a percentage: .
If you got about , you worked out , as if each of the totals were equally likely.
Practice · Reach the target
Question
Change Total and find a total whose chance is exactly . Press Check.
Goal
3 ± 0.01
At the start of the step: 6
Setup, choices and feedback
The Scene at this step
- Total
- 7
- All outcomes / The event counted
- The event counted
- Read from the Scene at
- Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourable
One setting that reaches it
- Total
- 4
Feedback for a right answer
: three squares. Both a total of and a total of do it, because the table is symmetrical about .
Feedback for a wrong answer
Not yet. A chance of means squares out of . How many squares are lit now?
Hint
of squares is how many squares?
Worked solution
- All the outcomes: squares.
- of is squares.
- Look for a total with squares: () or ().
- Set Total to or to .
A total of is not the answer: it has only one square, .
Practice · Calculate
Question
The chance of a total of is . What is the chance that the total is not ? Write it as a percentage, the number only, to one decimal place.
Correct answer
83.33 ± 0.5
Setup, choices and feedback
The Scene at this step
- Total
- 7fixed
- All outcomes / The event counted
- The event counted
- Accepted within
- ± 0.5
- Computed from the Scene at this step’s setting
- 1 − probability
/nodes/board/outputs/complement
Feedback for a right answer
, about : all the squares that are not lit.
Feedback for a wrong answer
That is the chance of the event or of something else. This asks about the complement: all the squares that are not lit, out of .
Hint
How many squares are not lit?
Worked solution
- The chance of a total of : .
- The complement, “not ”: .
- As a percentage: , which is .
You can also count directly: squares that are not . If you got , that is the chance of a , not of its complement.
Lesson 3 of 4 · About 25 minutes
Or, and, not
How events combine. At least one six with two dice through the complement, why you cannot add the chances of events that can happen together, when you multiply, and why a coin has no memory.
The 5 steps and their answers
Practice · Calculate
Question
squares are lit: those with no six at all. In how many of the outcomes is there at least one six?
Correct answer
11 ± 0.01
Setup, choices and feedback
The Scene at this step
- First total
- 6hidden
- Second total
- 2defaulthidden
- All outcomes / The events counted
- The events counted
- Other settings
- Event
/nodes/board/props/event= "noneIs" - Other settings
- Event2
/nodes/board/props/event2= "none" - Other settings
- Cell text
/nodes/board/props/cellText= "pair"
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Outcomes − favourable
/nodes/board/outputs/unfavourable
Wrong answers it recognises
12 ± 0.01
Misconception: Adds the chances of two events that can happen together, counting the outcomes in both twice: 6/36 + 6/36 for a six on either die.
Feedback from the catalogue
Adding works only for events that cannot happen together. A six on the first die and a six on the second can happen together, in the square , and adding counts it twice. So take it away once: squares, which is .
Feedback for a right answer
: the row of the six and the column of the six, which meet in one square. The chance is , about .
Feedback for a wrong answer
Use the complement: how many squares are left once the lit squares are taken out?
Hint
Every square is either “no six at all” or “at least one six”.
Worked solution
- All the outcomes: .
- The complement, “neither die is a six”: squares, the lit ones.
- “At least one six” is all the rest: .
- The chance: .
If you got , you counted squares with a six on the first die and more with a six on the second, but the square belongs to both and was counted twice.
Practice · Predict, then look
Question
A six on the first die: . A six on the second die: . What is the chance of a six on the first or the second?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- First total
- 6hidden
- Second total
- 6hidden
- All outcomes / The events counted
- All outcomesfixed
- Other settings
- Event
/nodes/board/props/event= "firstIs" - Other settings
- Event2
/nodes/board/props/event2= "secondIs" - Other settings
- Cell text
/nodes/board/props/cellText= "pair"
Choices
Correct
Wrong
Misconception: Adds the chances of two events that can happen together, counting the outcomes in both twice: 6/36 + 6/36 for a six on either die.
Feedback from the catalogue
Adding works only for events that cannot happen together. A six on the first die and a six on the second can happen together, in the square , and adding counts it twice. So take it away once: squares, which is .
Wrong
Feedback
is the chance that both dice show a six, that is “and”. “Or” also takes in the squares where only one of them is a six.
Wrong
Feedback
That is only one of the events. “Or” takes in the squares of both.
Once the prediction is locked in, the Scene changes
- All outcomes / The events counted
- The events countedfixed
The Scene then shows: 11 · Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourableA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
squares. The amber square belongs to both events, so you take it away once. The same answer as “at least one six” in the last Step.
Hint
One square belongs to both events. How many times is it counted if you add ?
Worked solution
- A six on the first: a column of squares. A six on the second: a row of squares.
- The column and the row meet in one square, , which belongs to both.
- “Or”: squares.
- The chance: .
If you chose , you added the two chances, and was counted twice. Plain adding works only for events that cannot happen together.
Practice · Reach the target
Question
The first event is a total of ( squares). Change Second total so that “a total of or the second total” covers exactly a quarter of the table, then press Check.
Goal
9 ± 0.01
At the start of the step: 7
Setup, choices and feedback
The Scene at this step
- First total
- 7fixed
- Second total
- 2
- All outcomes / The events counted
- The events counted
- Other settings
- Event
/nodes/board/props/event= "sum" - Other settings
- Event2
/nodes/board/props/event2= "sum" - Other settings
- Cell text
/nodes/board/props/cellText= "sum"
- Read from the Scene at
- Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourable
One setting that reaches it
- Second total
- 4
Feedback for a right answer
. Two different totals cannot come up on the same roll, so the events are mutually exclusive and you may add: .
Feedback for a wrong answer
Not yet. A quarter of the table is squares, and a total of already gives . Which total gives more?
Hint
A quarter of is . How many squares are missing from the of a total of ?
Worked solution
- A quarter of the table: squares.
- A total of takes , so the second total has to add .
- Two different totals never share a square, so there is no overlap: just add.
- A total of and a total of have squares each. Set Second total to or to .
If you set Second total to , the events are the same and cover only squares: a complete overlap adds nothing.
Practice · Predict, then look
Question
Toss a fair coin three times. What is the chance that all three tosses come up heads?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- First total
- 7defaulthidden
- Second total
- 2defaulthidden
- All outcomes / The events counted
- All outcomesfixed
- Other settings
- Mode
/nodes/board/props/mode= "tree" - Other settings
- Tree
/nodes/board/props/tree= "coins" - Other settings
- Stages
/nodes/board/props/stages= 3 - Other settings
- Heads
/nodes/board/props/heads= 3
Choices
Correct
Wrong , because each toss is a half
Misconception: Gives a run of independent events the chance of one of them: three heads in a row as 1/2 because each toss is 1/2.
Feedback from the catalogue
Each toss alone is a half, but three tosses and means all of them must succeed. Half the time the first is heads, of those half the time the second is too, and of those half the time the third: . On the tree it is one path out of .
Wrong , because you can get or heads
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Wrong
Feedback
is the chance of exactly two heads: three paths. Only one path leads to three heads.
Once the prediction is locked in, the Scene changes
- All outcomes / The events counted
- The events countedfixed
The Scene then shows: 1 · Grid: cells in either event; tree (coins): paths with exactly `heads` heads
/nodes/board/outputs/favourableA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
One path out of : . When the tosses are independent, “and” is the product of the chances.
Hint
How many paths does the tree of three tosses have, and how many of them are heads-heads-heads?
Worked solution
- Three tosses: equally likely paths.
- Only one path is heads-heads-heads.
- The chance: . The same as a product: .
If you chose a half, you gave the three tosses together the chance of one. If you chose a quarter, you treated heads as equally likely, but three paths lead to two heads and three to one, and only one to three.
Practice · Choose
Question
A fair coin has landed heads four times in a row. What is the chance that the fifth toss comes up heads?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- First total
- 7defaulthidden
- Second total
- 2defaulthidden
- All outcomes / The events counted
- The events counted
- Other settings
- Mode
/nodes/board/props/mode= "tree" - Other settings
- Tree
/nodes/board/props/tree= "coins" - Other settings
- Stages
/nodes/board/props/stages= 4 - Other settings
- Heads
/nodes/board/props/heads= 4
Choices
Shown in a random order.
Correct
Wrong Less than a half, because tails is due
Misconception: Thinks that after a run of heads, tails is due: the next toss of a fair coin is less likely to be heads.
Feedback from the catalogue
A coin has no memory. The earlier tosses have already happened, and the next toss is heads or tails, half and half, once again. A run of four heads is indeed rare (), but that is the chance of the whole run before it starts, not of the toss after it. This is the “gambler’s fallacy”.
Wrong
Misconception: Gives the next toss the chance of the whole run: after four heads, a fifth head as 1/32.
Feedback from the catalogue
is the chance of five heads in a row before you start tossing. Here the first four are already in, and the only question left is the one next toss: heads or tails, half and half.
Wrong More than a half, because the coin is on a run of heads
Feedback
A “hot streak” also assumes the coin has a memory. A fair coin has none: every toss is half and half.
Feedback for a right answer
A half. The tosses are independent: the four heads have already happened, and the fifth toss is heads or tails, half and half, once again. A run like that is rare only when you look at it in advance.
Hint
Does the coin know what came up on the earlier tosses?
Worked solution
- A fair coin gives heads with chance on every toss.
- The tosses are independent: what came up before does not change the next toss.
- So the chance of heads on the fifth toss is .
The chance of five heads in a row, before you start, is . But four of them have already happened. And if you thought “tails is due”, that is the gambler’s fallacy: a coin has no memory.
Lesson 4 of 4 · About 25 minutes
The bell curve
A Galton board is many coin tosses in a row. How many paths there are, why most balls land in the middle, what moves when the pegs are not fair, and why the average result is not the result you usually get.
The 5 steps and their answers
Practice · Calculate
Question
The board has rows of pegs, and at every peg the ball goes left or right. In how many different paths can a ball travel from the top to a bin?
Correct answer
16 ± 0.01
Setup, choices and feedback
The Scene at this step
- Rows of pegs
- 4fixed
- Chance of bouncing right
- 50 %fixed
- Balls / Bell curve
- Balls
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Left-or-right routes through the pegs, 2^rows
/nodes/board/outputs/paths
Wrong answers it recognises
8 ± 0.01
Misconception: Multiplies 2 by the number of stages instead of multiplying 2 by itself: 4 rows of pegs give 2 × 4 = 8 paths.
Feedback from the catalogue
At every row each path splits in two, so the number of paths doubles with every row: . That is , not . The chance of one particular path goes the same way: , which shrinks very fast.
5 ± 0.01
Misconception: Counts the bins at the bottom of a Galton board as its paths: 5 paths for 4 rows.
Feedback from the catalogue
There are only bins, but several different paths lead to each bin. Six ways lead to the middle one: right twice and left twice, in any order. Count every way from the top to the bottom: .
Feedback for a right answer
paths, as in the tree of four coin tosses. They share only bins, so several paths lead to some bins.
Feedback for a wrong answer
Think of the tree: at every row each path splits in two.
Hint
Every row is a coin toss. How many paths does the tree of four tosses have?
Worked solution
- At every row the ball chooses between two possibilities, left or right.
- Four rows are four stages, and by the multiplication principle: .
- That is paths.
If you got , you worked out instead of doubling four times. If you got , you counted bins: there are bins, but several paths lead to some of them.
Practice · Calculate
Question
What is the chance that a ball lands in the middle bin, two rights and two lefts? Write it as a percentage, the number only.
Correct answer
37.5 ± 0.5
Setup, choices and feedback
The Scene at this step
- Rows of pegs
- 4fixed
- Chance of bouncing right
- 50 %fixed
- Balls / Bell curve
- Bell curve
- Other settings
- Probe
/nodes/board/props/probe= 2
- Accepted within
- ± 0.5
- Computed from the Scene at this step’s setting
- The probe bin's chance, 0 to 1
/nodes/board/outputs/binChance
Wrong answers it recognises
20 ± 0.5
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
50 ± 0.5
Misconception: Expects a fair process to land on its average almost surely: exactly 5 heads in 10 tosses most of the time.
Feedback from the catalogue
Five heads out of ten is the most likely result, but not the result you get almost every time: exactly comes up only about a quarter of the time. Most of the time you get a little more or a little less, or and sometimes or . Over many tosses the proportion gets close to a half, but the exact count spreads around it in the shape of a bell.
Feedback for a right answer
paths out of : . The middle bin is the most likely one, yet most balls still land in other bins.
Feedback for a wrong answer
Count the paths into the middle bin and divide by , the number of all the paths.
Hint
List the paths with two rights and two lefts: right-right-left-left, right-left-right-left, … How many are there?
Worked solution
- All the paths: , equally likely.
- The paths into the middle bin: choose which of the rows the ball goes right at. Right-right-left-left, right-left-right-left, right-left-left-right, left-right-right-left, left-right-left-right, left-left-right-right: paths.
- The chance: .
If you got , you shared it equally among bins, but one path leads to each edge and six to the middle. If you got , you assumed the ball always lands on the average, but it can stray to either side.
Practice · Predict, then look
Question
With rows of fair pegs, what is the chance that a ball lands in the rightmost bin?
Correct answer
Correct , less than one ball in
Setup, choices and feedback
The Scene at this step
- Rows of pegs
- 12fixed
- Chance of bouncing right
- 50 %fixed
- Balls / Bell curve
- Ballsfixed
- Other settings
- Probe
/nodes/board/props/probe= 12
Choices
Correct , less than one ball in
Wrong , because there are bins
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Wrong
Misconception: Multiplies 2 by the number of stages instead of multiplying 2 by itself: 4 rows of pegs give 2 × 4 = 8 paths.
Feedback from the catalogue
At every row each path splits in two, so the number of paths doubles with every row: . That is , not . The chance of one particular path goes the same way: , which shrinks very fast.
Wrong , because at every peg the chance is a half
Misconception: Gives a run of independent events the chance of one of them: three heads in a row as 1/2 because each toss is 1/2.
Feedback from the catalogue
Each toss alone is a half, but three tosses and means all of them must succeed. Half the time the first is heads, of those half the time the second is too, and of those half the time the third: . On the tree it is one path out of .
Once the prediction is locked in, the Scene changes
- Balls / Bell curve
- Bell curvefixed
A prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
One path out of : . That is why the edges are almost empty, and the orange line drops almost to zero there.
Hint
To reach the rightmost bin a ball needs right and right and right, times.
Worked solution
- One path leads to the rightmost bin: right at every one of the rows.
- The number of all the paths: .
- The chance: , that is .
If you chose , you treated the bins as equally likely. If you chose , you worked out instead of . And if you chose a half, you gave bounces together the chance of one.
Practice · Reach the target
Question
Rows of pegs is locked at . Change Chance of bouncing right so that the centre of the hump, the bin expected on average, is bin . Press Check.
Goal
9 ± 0.01
At the start of the step: 6
Setup, choices and feedback
The Scene at this step
- Rows of pegs
- 12fixed
- Chance of bouncing right
- 50 %
- Balls / Bell curve
- Bell curve
- Read from the Scene at
- The expected bin (count of rights), rows × chance right
/nodes/board/outputs/mean
One setting that reaches it
- Chance of bouncing right
- 75 %
Feedback for a right answer
: with a chance of bouncing right, a ball bounces right at of the rows on average. The hump moves right but keeps its bell shape.
Feedback for a wrong answer
Not yet. The centre of the hump is . Which gives ?
Hint
. What fraction of is ?
Worked solution
- The centre of the hump, the expected value, is the number of rows times the chance of bouncing right: .
- You want , so .
- Set Chance of bouncing right to .
The answer is not : the chance is the share of rows at which the ball bounces right, not the number of the bin.
Practice · Calculate
Question
rows of fair pegs, like coin tosses. What is the chance that a ball lands exactly in the middle bin, rights out of ? Write it as a percentage, the number only, to one decimal place.
Correct answer
24.61 ± 0.5
Setup, choices and feedback
The Scene at this step
- Rows of pegs
- 10fixed
- Chance of bouncing right
- 50 %fixed
- Balls / Bell curve
- Bell curve
- Other settings
- Probe
/nodes/board/props/probe= 5
- Accepted within
- ± 0.5
- Computed from the Scene at this step’s setting
- The probe bin's chance, 0 to 1
/nodes/board/outputs/binChance
Wrong answers it recognises
50 ± 1
Misconception: Expects a fair process to land on its average almost surely: exactly 5 heads in 10 tosses most of the time.
Feedback from the catalogue
Five heads out of ten is the most likely result, but not the result you get almost every time: exactly comes up only about a quarter of the time. Most of the time you get a little more or a little less, or and sometimes or . Over many tosses the proportion gets close to a half, but the exact count spreads around it in the shape of a bell.
100 ± 1
Misconception: Expects a fair process to land on its average almost surely: exactly 5 heads in 10 tosses most of the time.
Feedback from the catalogue
Five heads out of ten is the most likely result, but not the result you get almost every time: exactly comes up only about a quarter of the time. Most of the time you get a little more or a little less, or and sometimes or . Over many tosses the proportion gets close to a half, but the exact count spreads around it in the shape of a bell.
9.09 ± 0.5
Misconception: Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
Feedback from the catalogue
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Feedback for a right answer
, about : the most likely bin, and still only about a quarter of the balls land in it. The average result is not what usually comes up, but the centre the results spread around.
Feedback for a wrong answer
Divide the number of paths with five rights, , by the number of all the paths, .
Hint
There are paths, and of them have exactly five rights. What fraction is that?
Worked solution
- All the paths: , equally likely.
- The paths with exactly rights: choose rows out of , which can be done in ways.
- The chance: , about .
If you got or , you assumed a fair coin gives exactly half heads. Half is the average, but most of the time you get a little more or a little less. If you got about , you shared it equally among bins.
Across the unit · 13 misconceptions
Misconception catalogue
Each common mistake this unit recognises, in a few words. Open one for what the learner reads when an answer matches it, and where it is asked.
Adds the options at each stage instead of multiplying them: 3 shirts and 2 trousers make 5 outfits, two dice make 12 outcomes.
- The learner reads
Every option at the first stage meets every option at the second, so you multiply: each of the shirts goes with trousers, which is outfits. The tree shows it: every branch splits again. Adding only counts the branches of one stage after another, not the paths from the root to the end.
Counts 3 then 4 and 4 then 3 as one outcome of two dice, giving 21 outcomes instead of 36.
- The learner reads
The two dice are different, even when they look alike: paint one of them red. on the red one and on the blue one is a different outcome from on the red and on the blue, and the table gives them two separate squares. Only then are all outcomes equally likely.
- Recognised in
Counts orders of distinct items as if an item could be used again: 4 books in 4 × 4 × 4 × 4 orders.
- The learner reads
A book already on the shelf cannot appear again. The first place has books to choose from, the second only left, the third and the last one book: . The tree has one branch fewer at each stage.
- Recognised in
Divides the outcomes that give the event by the outcomes that do not (2/4), instead of by all the outcomes (2/6).
- The learner reads
A probability is a part of all the outcomes: the outcomes that fit on top, all the outcomes underneath. On a die faces out of give or more, so the chance is . The ratio to compares what fits with what does not, which is something else.
- Recognised in
Thinks any event has chance 1/2 because it either happens or it does not.
- The learner reads
“It will happen or it won’t” is two possibilities, but not equally likely ones. What counts is how many of the equally likely outcomes fit: on a die only of the faces are or more, so the chance is , not a half.
- Recognised in
Treats every total of two dice (or every count of heads, or every bin) as equally likely: a total of 2 as likely as 7, 1/11 each.
- The learner reads
The totals are not the equally likely outcomes: the squares are, and each total has a different number of squares. A total of has six ways (), a total of only one (). In the same way, the number of heads, or the bin a ball lands in, are not equally likely: many more paths lead to the middle than to the edges.
Adds the chances of two events that can happen together, counting the outcomes in both twice: 6/36 + 6/36 for a six on either die.
- The learner reads
Adding works only for events that cannot happen together. A six on the first die and a six on the second can happen together, in the square , and adding counts it twice. So take it away once: squares, which is .
Gives a run of independent events the chance of one of them: three heads in a row as 1/2 because each toss is 1/2.
- The learner reads
Each toss alone is a half, but three tosses and means all of them must succeed. Half the time the first is heads, of those half the time the second is too, and of those half the time the third: . On the tree it is one path out of .
Thinks that after a run of heads, tails is due: the next toss of a fair coin is less likely to be heads.
- The learner reads
A coin has no memory. The earlier tosses have already happened, and the next toss is heads or tails, half and half, once again. A run of four heads is indeed rare (), but that is the chance of the whole run before it starts, not of the toss after it. This is the “gambler’s fallacy”.
- Recognised in
Gives the next toss the chance of the whole run: after four heads, a fifth head as 1/32.
- The learner reads
is the chance of five heads in a row before you start tossing. Here the first four are already in, and the only question left is the one next toss: heads or tails, half and half.
- Recognised in
Multiplies 2 by the number of stages instead of multiplying 2 by itself: 4 rows of pegs give 2 × 4 = 8 paths.
- The learner reads
At every row each path splits in two, so the number of paths doubles with every row: . That is , not . The chance of one particular path goes the same way: , which shrinks very fast.
Counts the bins at the bottom of a Galton board as its paths: 5 paths for 4 rows.
- The learner reads
There are only bins, but several different paths lead to each bin. Six ways lead to the middle one: right twice and left twice, in any order. Count every way from the top to the bottom: .
- Recognised in
Expects a fair process to land on its average almost surely: exactly 5 heads in 10 tosses most of the time.
- The learner reads
Five heads out of ten is the most likely result, but not the result you get almost every time: exactly comes up only about a quarter of the time. Most of the time you get a little more or a little less, or and sometimes or . Over many tosses the proportion gets close to a half, but the exact count spreads around it in the shape of a bell.