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Lesson 3 of 3

Symmetry.

About 30 minutes · 8 practice questions

A symmetry is a move that leaves a shape as it was: turns and reflections, how many symmetries a pattern has, how two reflections make a turn, and why a floor can repeat only turns of order 1, 2, 3, 4 or 6.

Step 1 of 8 · Counting symmetries

Step 1 of 8

Counting symmetries

A symmetry of a shape is a map that keeps distances and leaves the shape exactly as it was. On the plate one motif, a curled frond, a bead and a small leaf, is copied by every turn and every mirror. A turn by 360°n\frac{360^\circ}{n}⁠ leaves the pattern as it is, and so does every turn by a multiple of that angle, including the turn by zero, which does nothing. With Mirrors on, so does a reflection in each of the nn⁠ mirrors.

The collection of a shape’s symmetries is called its group: two symmetries one after the other make a symmetry again. Without mirrors it is CnC_n⁠, and with mirrors DnD_n⁠. Here the pattern is a snowflake, D6D_6⁠. Count its symmetries.

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Step 2 of 8

Same size, different shapes

The size of a group is its number of symmetries. CnC_n⁠ has nn⁠, and DnD_n⁠ has 2n2n⁠. Change Rotation order and Mirrors to find a pattern with exactly 88⁠ symmetries. There is more than one way.

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Step 3 of 8

The angle between mirrors

A starfish has 55⁠ arms, and a mirror line runs along each arm. The smallest turn that brings it back is 360°5=72°\frac{360^\circ}{5} = 72^\circ⁠. Find the angle between two neighbouring mirrors.

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Step 4 of 8

Two reflections

Each reflection turns the pattern into its mirror image; in the language of this Unit its determinant is −1-1⁠. What happens when you reflect twice, in different mirrors? Think about what happens to a point lying on the first mirror.

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Step 5 of 8

Tilings

Step through Find the symmetry: the same rules turn up in a snowflake, a crystal and a tiled floor. A floor repeats itself by sliding, and only certain turns fit a lattice of slides. If a tile’s turn does not fit, the tiles around it leave gaps or overlap, and the plate shows where. Predict which orders a floor can repeat.

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Step 6 of 8

Eight times round

How far must you turn it for the pattern to come back to itself?

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Step 7 of 8

A pinwheel

Some patterns can be turned but not reflected: they spin one way.

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Step 8 of 8

The largest that tiles

You have seen which orders tile. It remains to check whether any order above 66⁠ does.

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Still of the Symmetry 3D scene
Interactive scene

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Each step sets up the Scene for you, and a control marked “fixed” stays put for that step.

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Practice · Calculate

The pattern is a snowflake: 66⁠ turns and 66⁠ mirrors. How many moves leave it exactly as it was, doing nothing included?

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Practice · Reach the target

Change Rotation order and Mirrors so that the pattern has exactly 88⁠ symmetries, then press Check.

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Practice · Calculate

The starfish has 55⁠ turns and 55⁠ mirrors, D5D_5⁠. What is the angle between two neighbouring mirrors?

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Practice · Choose

Reflect the motif in one mirror of D5D_5⁠, then in the neighbouring mirror, 36°36^\circ⁠ away. Which single move does the same?

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Practice · Choose

Which of these rotation orders can a floor of identical tiles, covering it completely, repeat? Select all that can. Answer, then move Find the symmetry to Tiling and check each one.

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Practice · Calculate

Rotation order is locked at 88⁠: the pattern comes back to itself eight times in a full turn. What is the smallest turn that brings it back exactly as it was?

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Practice · Reach the target

Build a pinwheel: a pattern that comes back to itself after a quarter turn, but has no mirror line at all. Change the Rotation order and Mirrors, then press Check.

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Practice · Reach the target

At 55⁠ no floor can be tiled. Find the largest Rotation order that identical tiles covering a whole floor can repeat, and press Check.