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Lesson 4 of 4

The equations of constant acceleration.

About 25 minutes · 5 practice questions

From the area under the velocity graph to three equations that solve any motion with constant acceleration: where the object is, when it stops, and why twice the speed means four times the braking distance.

Step 1 of 6 · Position from the area

So far you have read positions and velocities off the graphs. Here the graphs become three equations, which work even with no graph at all: a car braking, a train pulling out of a station, any object moving in a straight line with constant acceleration.

Step 1 of 6

Position from the area

With constant acceleration the velocity graph is a straight line from v0v_0⁠ up to v=v0+atv = v_0 + at⁠. The area under it, up to a time tt⁠, is a rectangle with a triangle on top:

  • The rectangle: height v0v_0⁠ and width tt⁠, area v0tv_0 t⁠.
  • The triangle: base tt⁠ and height atat⁠, area 12⋅t⋅at=12at2\tfrac12 \cdot t \cdot at = \tfrac12 at^2⁠.

The area is the displacement, so the position is

x=x0+v0t+12at2x = x_0 + v_0 t + \tfrac12 at^2⁠

where x0x_0⁠ is the starting position. In the scene x0=0x_0 = 0⁠. When the acceleration is negative the triangle is negative too, and it takes away from the displacement.

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Step 2 of 6

When it stops

At the turning point the velocity is zero. So its time comes from the velocity equation, with v=0v = 0⁠:

0=v0+at0 = v_0 + at⁠

That is a linear equation with one unknown: tt⁠.

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Step 3 of 6

Stopping on a mark

Together the two equations let you plan a run. If the cart has to stop at a given time, v0+at=0v_0 + at = 0⁠ ties the starting velocity to the acceleration. If it also has to stop at a given place, x=v0t+12at2x = v_0 t + \tfrac12 at^2⁠ fixes both. Work it out first, and only then move Starting velocity and Acceleration.

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Step 4 of 6

Without the time

Sometimes the time is unknown and does not matter, for example when you want to know how many metres a car needs to stop. Solve the velocity equation for tt⁠ and put that into the position equation, and you are left with an equation without time:

v2=v02+2a Δxv^2 = v_0^2 + 2a\,\Delta x⁠

When the object stops, v=0v = 0⁠, and the stopping distance is Δx=v022∣a∣\Delta x = \dfrac{v_0^2}{2|a|}⁠. For the run on screen, 0.6 m/s and −0.3 m/s², that is 0.360.6=0.6\dfrac{0.36}{0.6} = 0.6⁠ metres: exactly the top of the arch.

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Step 5 of 6

Twice the speed

Now the cart crosses the start line at 0.3 m/s, and the fan pushes back at −0.3 m/s². It stops after one second, 0.15 m from the start line. In a moment it will set off at twice the speed, with the same push. Predict how far it will get before it stops.

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Step 6 of 6

Summary

For motion with constant acceleration aa⁠, from position x0x_0⁠ with starting velocity v0v_0⁠:

v=v0+atx=x0+v0t+12at2v2=v02+2a Δxv = v_0 + at \qquad x = x_0 + v_0 t + \tfrac12 at^2 \qquad v^2 = v_0^2 + 2a\,\Delta x⁠

  • Choose the equation by what you know and what you want: without the time, the third one.
  • At the turning point v=0v = 0⁠, and the stopping distance is v022∣a∣\dfrac{v_0^2}{2|a|}⁠: twice the speed, four times the distance.
  • In the projectile motion Unit the same equations describe a ball’s vertical motion, with the acceleration of free fall, gg⁠.
Still of the Motion graphs 3D scene
Interactive scene

Loading the interactive version…

Each step sets up the Scene for you, and a control marked “fixed” stays put for that step.

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Practice · Calculate

The cart crosses the start line at 0.4 m/s, with an acceleration of −0.1 m/s². What is its position after three seconds?

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Practice · Calculate

The cart crosses the start line at 0.75 m/s, and the fan pushes back with an acceleration of −0.25 m/s². After how long does it stop?

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Practice · Reach the target

Set up a run in which the cart stops after exactly 1.5 s, 0.45 m from the start line. Change Starting velocity and Acceleration, and press Check.

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Practice · Calculate

A car travelling at 20 m/s (about 72 km/h) brakes with a constant acceleration of −5 m/s². How many metres does it cover before it stops?

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Practice · Predict, then look

At 0.3 m/s and with a backward push of −0.3 m/s², the cart stops 0.15 m from the start line. Now it will set off at 0.6 m/s, twice as fast, with the same push. How far from the start line will it stop?