Answer key · Unit 9
Vectors and transformations.
Each lesson’s practice questions, their correct answers and the mistakes they spot. Answers read off the Scene use the same setting the learner sees.
Answer key 3
Lesson 1 of 3 · About 30 minutes
Matrices that move the plane
A linear map moves the whole plane at once, keeping lines straight and parallel: where the unit vectors go, how the rotation matrix is built, where any point goes, and why a shear does not change area.
The 7 steps and their answers
Practice · Predict, then look
Question
Stretch is , Shear and Turn . Where will the pink arrow, , land?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Stretch
- 1fixed
- Shear
- 0fixed
- Turn
- 90 °fixed
- Apply the transformation
- Beforefixed
Choices
Correct
Wrong
Misconception: Turns the wrong way: takes a positive angle as clockwise, so the sine terms of a rotation get the wrong sign.
Feedback from the catalogue
In mathematics a positive angle turns anticlockwise, as on the unit circle. A turn of takes to , up, and to , left. That is why the rotation matrix has its minus sign at the top right.
Wrong
Feedback
is a half turn, . A quarter turn takes only as far as the vertical axis.
Wrong : it does not move
Feedback
A turn moves every vector except the zero vector. Only the centre stays put.
Once the prediction is locked in, the Scene changes
- Apply the transformation
- Afterfixed
The Scene then shows: 1 · Transform: M’s bottom-left entry, the y of M·î
/nodes/board/outputs/matrixCA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
: a quarter turn anticlockwise takes up, and left, to . The matrix’s columns are exactly these two places: .
Worked solution
- A positive angle turns anticlockwise.
- points at ; after a turn it points at , straight up.
- .
If you chose , you turned clockwise.
Practice · Calculate
Question
Turn is , with no stretch and no shear. What is the top-right entry of , the horizontal component of where lands? Answer, then drag Apply the transformation all the way.
Correct answer
-0.5 ± 0.01
Setup, choices and feedback
The Scene at this step
- Stretch
- 1fixed
- Shear
- 0fixed
- Turn
- 30 °fixed
- Apply the transformation
- Before
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Transform: M’s top-right entry, the x of M·ĵ
/nodes/board/outputs/matrixB
Wrong answers it recognises
0.5 ± 0.01
Misconception: Turns the wrong way: takes a positive angle as clockwise, so the sine terms of a rotation get the wrong sign.
Feedback from the catalogue
In mathematics a positive angle turns anticlockwise, as on the unit circle. A turn of takes to , up, and to , left. That is why the rotation matrix has its minus sign at the top right.
0.866 ± 0.01
Misconception: Swaps cos and sin in a rotation: takes the x of a turned vector from sin θ.
Feedback from the catalogue
A vector of length at angle is : the cosine is the horizontal component, the side adjacent to the angle, and the sine the vertical one. When turns by it lands on : a quarter turn further on.
Feedback for a right answer
. points up, at ; after the turn it is at , leaning left: .
Hint
After the turn leans left. What sign does its horizontal component have?
Worked solution
- points at . A turn brings it to .
- A vector of length at is .
- .
If you got , you turned clockwise. If you got , you took the vertical component.
Practice · Calculate
Question
Stretch is , Shear and Turn , so . Where does the unit square’s corner land? Give its . Answer, then drag Apply the transformation.
Correct answer
2.5 ± 0.01
Setup, choices and feedback
The Scene at this step
- Stretch
- 2fixed
- Shear
- 0.5fixed
- Turn
- 0 °fixed
- Apply the transformation
- Before
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Transform: the x of M·(1, 1), the unit square’s far corner, a + b
/nodes/board/outputs/cornerX
Wrong answers it recognises
2 ± 0.01
Misconception: Takes M·(1, 1) from one column only, forgetting that (1, 1) = î + ĵ.
Feedback from the catalogue
, and a linear map keeps sums: , the sum of the two columns. Every point goes to times the first column plus times the second.
Feedback for a right answer
: the first column plus the second.
Worked solution
- .
- is the first column, , and the second, .
- .
If you got , you took only .
Practice · Predict, then look
Question
Shear is , with no stretch and no turn: every row slides right by its own height. The unit square becomes a parallelogram. What will its area be?
Correct answer
Correct , the same as the square
Setup, choices and feedback
The Scene at this step
- Stretch
- 1fixed
- Shear
- 1fixed
- Turn
- 0 °fixed
- Apply the transformation
- Beforefixed
Choices
Correct , the same as the square
Wrong , because the side grew longer
Misconception: Thinks a shear changes area because it makes the shape longer.
Feedback from the catalogue
A shear slides every row sideways, more the further it is from the axis, like a deck of cards pushed into a slant. The parallelogram keeps the square’s base and height, and so its area: . The sides do grow longer, but the shape also grows thinner.
Wrong
Feedback
The parallelogram spans units across, but only from tip to tip. Its base is and its height .
Wrong
Feedback
A shear takes nothing away from the square: it only slides its rows.
Once the prediction is locked in, the Scene changes
- Apply the transformation
- Afterfixed
The Scene then shows: 1 · Transform: det M = ad − bc, the factor every area is scaled by (negative when flipped)
/nodes/board/outputs/determinantA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
. The base stays and the height stays , so the area does not change. The determinant on the card is .
Worked solution
- : stays at , and goes to .
- The parallelogram sits on the same base, , with its top at the same height, .
- Area = base × height = . Also: .
Practice · Reach the target
Question
Build a matrix that sends to : straight up, length . Shear is locked; change Stretch and Turn, then press Check.
Goal
0 ± 0.01
At the start of the step: 1
2 ± 0.01
At the start of the step: 0
Setup, choices and feedback
The Scene at this step
- Stretch
- 1
- Shear
- 0fixed
- Turn
- 0 °
- Apply the transformation
- Afterfixed
- Read from the Scene at
- Transform: M’s top-left entry, the x of M·î
/nodes/board/outputs/matrixA - Read from the Scene at
- Transform: M’s bottom-left entry, the y of M·î
/nodes/board/outputs/matrixC
One setting that reaches it
- Stretch
- -2
- Turn
- -90 °
Feedback for a right answer
Stretch lengthens to , and Turn stands it up at . The shear changes only , so it would not have changed the answer.
Feedback for a wrong answer
Not yet. The first column of is : it must be .
Worked solution
- is set by the stretch and the turn alone: is first stretched to , then turned.
- Its length must be , so .
- It must point up, so the turn is .
with a turn of works too: turned clockwise lands on .
Practice · Calculate
Question
Stretch , Shear and Turn . What is the bottom-right entry of , the vertical component of where lands?
Correct answer
0.5 ± 0.01
Setup, choices and feedback
The Scene at this step
- Stretch
- 1fixed
- Shear
- 0fixed
- Turn
- 60 °fixed
- Apply the transformation
- Before
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Transform: M’s bottom-right entry, the y of M·ĵ
/nodes/board/outputs/matrixD
Wrong answers it recognises
0.866 ± 0.01
Misconception: Swaps cos and sin in a rotation: takes the x of a turned vector from sin θ.
Feedback from the catalogue
A vector of length at angle is : the cosine is the horizontal component, the side adjacent to the angle, and the sine the vertical one. When turns by it lands on : a quarter turn further on.
Feedback for a right answer
: . leans left, and its height falls to a half.
Hint
A turn by sends to .
Worked solution
- The second column of is where lands: .
- Its vertical component: .
- The whole matrix: .
If you answered , you swapped the sine and the cosine. After a small turn still points almost straight up, so its vertical component is near for a small angle: that is the cosine.
Practice · Calculate
Question
Stretch , Shear and Turn . The corner of the unit square turns with the plane. How high, , does it land?
Correct answer
1.414 ± 0.01
Setup, choices and feedback
The Scene at this step
- Stretch
- 1fixed
- Shear
- 0fixed
- Turn
- 45 °fixed
- Apply the transformation
- Before
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Transform: the y of M·(1, 1), c + d
/nodes/board/outputs/cornerY
Wrong answers it recognises
1 ± 0.01
Misconception: Takes M·(1, 1) from one column only, forgetting that (1, 1) = î + ĵ.
Feedback from the catalogue
, and a linear map keeps sums: , the sum of the two columns. Every point goes to times the first column plus times the second.
Feedback for a right answer
: the diagonal stands upright on the vertical axis.
Hint
is the sum of ’s two columns: where lands plus where lands.
Worked solution
- lands at .
- lands at .
- The sum: . The corner lands exactly on the vertical axis, at height .
That makes sense: the square’s diagonal is long and tilted at , and a turn stands it upright. If you answered , you added only one column.
Lesson 2 of 3 · About 20 minutes
The determinant
Every linear map scales every area by the same factor, the determinant ad − bc: why turns and shears keep area, what a negative determinant says, and what happens when it is zero.
The 5 steps and their answers
Practice · Calculate
Question
is built from a stretch of , a shear of and a turn of . By what factor will every area in the plane grow? Answer, then drag Apply the transformation and read on the card.
Correct answer
1.5 ± 0.01
Setup, choices and feedback
The Scene at this step
- Stretch
- 1.5fixed
- Shear
- 0.5fixed
- Turn
- 30 °fixed
- Apply the transformation
- Before
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Transform: det M = ad − bc, the factor every area is scaled by (negative when flipped)
/nodes/board/outputs/determinant
Wrong answers it recognises
1.677 ± 0.01
Misconception: Takes the area scale as the product of the lengths of the two image vectors, ignoring the angle between them.
Feedback from the catalogue
A parallelogram’s area is base times height, not times the other side. The lengths of and give the area only when they are perpendicular. Otherwise the area is smaller, and it is .
Feedback for a right answer
. The turn and the shear change no area, so only the stretch is left.
Worked solution
- is three steps: stretch, shear, turn. The determinant of a product is the product of the determinants.
- Stretching by : . The shear: . The turn: .
- .
If you got about , you multiplied the two arrows’ lengths: that is right only when they are perpendicular.
Practice · Calculate
Question
Before the transformation the F’s area is about . What will its area be after the same ?
Correct answer
1.583 ± 1%
Setup, choices and feedback
The Scene at this step
- Stretch
- 1.5fixed
- Shear
- 0.5fixed
- Turn
- 30 °fixed
- Apply the transformation
- After
- Accepted within
- ± 1%
- Computed from the Scene at this step’s setting
- Transform: the F’s area after M, |det M| times its area before
/nodes/board/outputs/shapeArea
Feedback for a right answer
. The determinant scales the area of every shape, not just the unit square: the F too can be filled with tiny squares, and each of them grows times.
Worked solution
- A linear map scales every area by the same factor, .
- .
- The new area: .
Practice · Predict, then look
Question
Stretch is , with no shear and no turn: goes to and stays put. What will happen to the F?
Correct answer
Correct It will flip into its mirror image, showing its back
Setup, choices and feedback
The Scene at this step
- Stretch
- -1fixed
- Shear
- 0fixed
- Turn
- 0 °fixed
- Apply the transformation
- Beforefixed
Choices
Correct It will flip into its mirror image, showing its back
Wrong It will turn , onto its head
Misconception: Confuses a reflection with a half turn.
Feedback from the catalogue
A half turn stands the F on its head, but it is still the same F, and another turn brings it back. A reflection makes it its own mirror image, a backwards F, and no turn will undo that. So a turn has determinant , and a reflection .
Wrong It will be squashed onto a line
Feedback
Squashing onto a line happens at a stretch of . At the lengths are kept; only the direction turns round.
Wrong Nothing: no length changes
Feedback
The lengths are indeed kept, but left and right swap: goes to .
Once the prediction is locked in, the Scene changes
- Apply the transformation
- Afterfixed
The Scene then shows: -1 · Transform: det M = ad − bc, the factor every area is scaled by (negative when flipped)
/nodes/board/outputs/determinantA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
The F flips into its mirror image, like a page turned over, and . The minus sign says the map has reversed the plane’s orientation: what went anticlockwise now goes clockwise.
Worked solution
- sends to : a reflection in the vertical axis.
- : the area is kept and the orientation reversed.
- A half turn sends to , with : a different map.
Practice · Reach the target
Question
Squash the whole plane onto one line: change the controls so that , then press Check.
Goal
0 ± 0.001
At the start of the step: 1.5
Setup, choices and feedback
The Scene at this step
- Stretch
- 1.5
- Shear
- 0.5
- Turn
- 30 °
- Apply the transformation
- Afterfixed
- Read from the Scene at
- Transform: det M = ad − bc, the factor every area is scaled by (negative when flipped)
/nodes/board/outputs/determinant
One setting that reaches it
- Stretch
- 0
- Shear
- -1.5
- Turn
- -180 °
Feedback for a right answer
Stretch crushes to zero, and the whole plane falls onto the line of . Every shape now has area , and the map cannot be undone: many points land on the same one.
Feedback for a wrong answer
Not yet. The shear and the turn change no area. Which control does?
Worked solution
- Here equals the stretch, because the shear and the turn keep area.
- when the stretch is .
- Set Stretch to .
Practice · Choose
Question
Which of the controls change the F’s area? Select all that do. Try each on its own.
Correct answer
Correct Stretch
Setup, choices and feedback
The Scene at this step
- Stretch
- 1
- Shear
- 0
- Turn
- 0 °
- Apply the transformation
- After
Choices
Shown in a random order.
Correct Stretch
Wrong Shear
Misconception: Thinks a shear changes area because it makes the shape longer.
Feedback from the catalogue
A shear slides every row sideways, more the further it is from the axis, like a deck of cards pushed into a slant. The parallelogram keeps the square’s base and height, and so its area: . The sides do grow longer, but the shape also grows thinner.
Wrong Turn
Feedback
A turn moves the F as a rigid body: no length and no angle changes, so neither does the area.
Feedback for a right answer
Only Stretch: equals it. Shears and turns keep area, so the determinant on the card does not move when you change them.
Worked solution
- A turn has .
- A shear has .
- A stretch has .
- So only the stretch changes area.
Lesson 3 of 3 · About 30 minutes
Symmetry
A symmetry is a move that leaves a shape as it was: turns and reflections, how many symmetries a pattern has, how two reflections make a turn, and why a floor can repeat only turns of order 1, 2, 3, 4 or 6.
The 8 steps and their answers
Practice · Calculate
Question
The pattern is a snowflake: turns and mirrors. How many moves leave it exactly as it was, doing nothing included?
Correct answer
12 ± 0
Setup, choices and feedback
The Scene at this step
- Rotation order
- 6 foldfixed
- Mirrors
- onfixed
- Find the symmetry
- Patternfixed
- Accepted within
- ± 0
- Computed from the Scene at this step’s setting
- How many moves leave the plate unchanged, doing nothing included: n turns, and n mirrors more with mirrors on
/nodes/plate/outputs/symmetries
Wrong answers it recognises
6 ± 0
Misconception: Counts only the turns of a pattern and forgets its reflections.
Feedback from the catalogue
A reflection in a mirror is a symmetry too: it leaves the pattern as it was. A pattern with turns and mirrors, , has symmetries: turns (including the turn by zero, doing nothing) and reflections.
Feedback for a right answer
: the turns by and six reflections. The group is called .
Worked solution
- The smallest turn is , so there are turns: up to .
- There are mirrors, and reflecting in each is a symmetry.
- Together: .
If you answered , you forgot the reflections.
Practice · Reach the target
Question
Change Rotation order and Mirrors so that the pattern has exactly symmetries, then press Check.
Goal
8 ± 0.1
At the start of the step: 12
Setup, choices and feedback
The Scene at this step
- Rotation order
- 6 fold
- Mirrors
- on
- Find the symmetry
- Patternfixed
- Read from the Scene at
- How many moves leave the plate unchanged, doing nothing included: n turns, and n mirrors more with mirrors on
/nodes/plate/outputs/symmetries
One setting that reaches it
- Rotation order
- 8 fold
- Mirrors
- off
Feedback for a right answer
There are two ways: a square, , with turns and mirrors, or , with turns and no mirrors. Two different groups of the same size.
Feedback for a wrong answer
Not yet. Without mirrors there are symmetries, and with mirrors .
Worked solution
- With mirrors, has symmetries: gives .
- Without mirrors, has : .
- Set with Mirrors on, or with them off.
Practice · Calculate
Question
The starfish has turns and mirrors, . What is the angle between two neighbouring mirrors?
Correct answer
36 ° ± 0.5 °
Setup, choices and feedback
The Scene at this step
- Rotation order
- 5 foldfixed
- Mirrors
- onfixed
- Find the symmetry
- Patternfixed
- Accepted within
- ± 0.5 °
- Computed from the Scene at this step’s setting
- The angle between neighbouring mirror lines, 180° / n; NaN with fewer than two mirrors
/nodes/plate/outputs/mirrorAngle
Any unit of the same quantity is accepted; it is converted before checking.
Wrong answers it recognises
72 ° ± 0.5 °
Misconception: Expects the mirrors of Dₙ to be 360°/n apart, as the turns are, instead of 180°/n.
Feedback from the catalogue
Each mirror is a whole line through the centre, so it crosses the circle twice: lines cut it into wedges. The angle between neighbouring mirrors is , half the smallest turn.
Feedback for a right answer
. The five mirror lines pass through the centre, so they cut the circle into ten wedges.
Worked solution
- Each mirror is a whole line through the centre, meeting the plate’s rim twice.
- lines cut into equal wedges.
- , that is .
If you answered , that is the smallest turn, .
Practice · Choose
Question
Reflect the motif in one mirror of , then in the neighbouring mirror, away. Which single move does the same?
Correct answer
Correct A turn of
Setup, choices and feedback
The Scene at this step
- Rotation order
- 5 foldfixed
- Mirrors
- onfixed
- Find the symmetry
- Pattern
Choices
Shown in a random order.
Correct A turn of
Wrong A turn of
Feedback
Two reflections turn by twice the angle between the mirrors: .
Wrong A reflection in a third mirror
Feedback
Each reflection turns the motif into its mirror image. Two of them bring it back the right way round, so the result is a turn.
Wrong Doing nothing
Feedback
That is so only when both reflections are in the same mirror.
Feedback for a right answer
A turn of : two reflections in mirrors at an angle make a turn of . So the turns of already follow from its mirrors.
Worked solution
- Each reflection reverses the plane’s orientation (), and two restore it (): the result is a turn.
- A point on the first mirror is carried by the second reflection to from where it was.
- So it is a turn of , one of the turns of .
Practice · Choose
Question
Which of these rotation orders can a floor of identical tiles, covering it completely, repeat? Select all that can. Answer, then move Find the symmetry to Tiling and check each one.
Correct answer
Correct
Correct
Correct
Setup, choices and feedback
The Scene at this step
- Rotation order
- 5 fold
- Mirrors
- on
- Find the symmetry
- Pattern
Choices
Shown in a random order. More than one choice is correct: every one must be selected.
Correct
Correct
Wrong
Misconception: Thinks a floor can repeat a turn of any order, five- and eight-fold included.
Feedback from the catalogue
A floor repeats itself by sliding, so its symmetries must fit a lattice. A turn of fits a lattice only when is a whole number: only. Pentagons leave gaps, and octagons overlap.
Correct
Wrong
Misconception: Thinks a floor can repeat a turn of any order, five- and eight-fold included.
Feedback from the catalogue
A floor repeats itself by sliding, so its symmetries must fit a lattice. A turn of fits a lattice only when is a whole number: only. Pentagons leave gaps, and octagons overlap.
Feedback for a right answer
, and : triangles, squares and hexagons. A floor can repeat turns of order , , , or only. That is why no crystal has five-fold symmetry, and snowflakes are always six-sided.
Worked solution
- Round a corner of a floor of regular tiles, the angles must make up .
- A triangle has (six at a corner), a square (four), a hexagon (three).
- A pentagon has : three make , leaving a gap. An octagon has : three make , an overlap.
- In general a turn of fits a lattice only when is a whole number: .
Practice · Calculate
Question
Rotation order is locked at : the pattern comes back to itself eight times in a full turn. What is the smallest turn that brings it back exactly as it was?
Correct answer
45 ° ± 0.1 °
Setup, choices and feedback
The Scene at this step
- Rotation order
- 8 foldfixed
- Mirrors
- on
- Find the symmetry
- Pattern
- Accepted within
- ± 0.1 °
- Computed from the Scene at this step’s setting
- The smallest turn that brings the pattern back, 360° / n
/nodes/plate/outputs/turnAngle
Any unit of the same quantity is accepted; it is converted before checking.
Wrong answers it recognises
22.5 ° ± 0.1 °
Misconception: Expects the mirrors of Dₙ to be 360°/n apart, as the turns are, instead of 180°/n.
Feedback from the catalogue
Each mirror is a whole line through the centre, so it crosses the circle twice: lines cut it into wedges. The angle between neighbouring mirrors is , half the smallest turn.
Feedback for a right answer
: an eighth of a turn.
Hint
Eight equal turns together make a full turn.
Worked solution
- A full turn is .
- The pattern comes back times, so the smallest turn is .
- , and so on bring it back too: every multiple of .
If you answered , you gave the angle between two neighbouring mirrors, . The turn is twice that.
Practice · Reach the target
Question
Build a pinwheel: a pattern that comes back to itself after a quarter turn, but has no mirror line at all. Change the Rotation order and Mirrors, then press Check.
Goal
90 ± 0.1
At the start of the step: 60
0 ± 0
At the start of the step: 6
Setup, choices and feedback
The Scene at this step
- Rotation order
- 6 fold
- Mirrors
- on
- Find the symmetry
- Pattern
- Read from the Scene at
- The smallest turn that brings the pattern back, 360° / n
/nodes/plate/outputs/turnAngle - Read from the Scene at
- Mirror lines through the centre: n with mirrors on, 0 without
/nodes/plate/outputs/mirrorLines
One setting that reaches it
- Rotation order
- 4 fold
- Mirrors
- off
Feedback for a right answer
Order with no mirrors: four turns, and no reflection.
Hint
How many times does a pattern that comes back after a quarter turn come back in a full turn?
Worked solution
- A quarter turn is , so the Rotation order is .
- To have no mirror line, turn Mirrors off.
- symmetries are left: turns of , , and .
A pinwheel has a direction: it spins one way. Its mirror image spins the other way, so it has no mirror symmetry.
Practice · Reach the target
Question
At no floor can be tiled. Find the largest Rotation order that identical tiles covering a whole floor can repeat, and press Check.
Goal
1 ± 0
At the start of the step: 0
60 ± 0.1
At the start of the step: 72
Setup, choices and feedback
The Scene at this step
- Rotation order
- 5 fold
- Mirrors
- on
- Find the symmetry
- Tiling
- Read from the Scene at
- 1 when a floor of tiles can repeat this many-fold turn (1, 2, 3, 4 or 6), 0 when it cannot
/nodes/plate/outputs/tiles - Read from the Scene at
- The smallest turn that brings the pattern back, 360° / n
/nodes/plate/outputs/turnAngle
One setting that reaches it
- Rotation order
- 6 fold
- Mirrors
- off
Feedback for a right answer
, as in a honeycomb: no order beyond it tiles a floor.
Hint
Try orders above too, and drag Find the symmetry to Tiling to see whether they fit.
Worked solution
- A tiling repeats itself by shifts, and two neighbouring centres of turning must fit the lattice of shifts.
- Only , , , and fit: the orders for which is a whole number.
- and do not, so the largest is : a honeycomb.
This is the crystallographic restriction: crystals, which are tilings in three dimensions, have no five-, seven- or eightfold symmetry.
Across the unit · 9 misconceptions
Misconception catalogue
Each common mistake this unit recognises, in a few words. Open one for what the learner reads when an answer matches it, and where it is asked.
Turns the wrong way: takes a positive angle as clockwise, so the sine terms of a rotation get the wrong sign.
- The learner reads
In mathematics a positive angle turns anticlockwise, as on the unit circle. A turn of takes to , up, and to , left. That is why the rotation matrix has its minus sign at the top right.
Swaps cos and sin in a rotation: takes the x of a turned vector from sin θ.
- The learner reads
A vector of length at angle is : the cosine is the horizontal component, the side adjacent to the angle, and the sine the vertical one. When turns by it lands on : a quarter turn further on.
Takes M·(1, 1) from one column only, forgetting that (1, 1) = î + ĵ.
- The learner reads
, and a linear map keeps sums: , the sum of the two columns. Every point goes to times the first column plus times the second.
Thinks a shear changes area because it makes the shape longer.
- The learner reads
A shear slides every row sideways, more the further it is from the axis, like a deck of cards pushed into a slant. The parallelogram keeps the square’s base and height, and so its area: . The sides do grow longer, but the shape also grows thinner.
Takes the area scale as the product of the lengths of the two image vectors, ignoring the angle between them.
- The learner reads
A parallelogram’s area is base times height, not times the other side. The lengths of and give the area only when they are perpendicular. Otherwise the area is smaller, and it is .
- Recognised in
Confuses a reflection with a half turn.
- The learner reads
A half turn stands the F on its head, but it is still the same F, and another turn brings it back. A reflection makes it its own mirror image, a backwards F, and no turn will undo that. So a turn has determinant , and a reflection .
- Recognised in
Counts only the turns of a pattern and forgets its reflections.
- The learner reads
A reflection in a mirror is a symmetry too: it leaves the pattern as it was. A pattern with turns and mirrors, , has symmetries: turns (including the turn by zero, doing nothing) and reflections.
- Recognised in
Expects the mirrors of Dₙ to be 360°/n apart, as the turns are, instead of 180°/n.
- The learner reads
Each mirror is a whole line through the centre, so it crosses the circle twice: lines cut it into wedges. The angle between neighbouring mirrors is , half the smallest turn.
Thinks a floor can repeat a turn of any order, five- and eight-fold included.
- The learner reads
A floor repeats itself by sliding, so its symmetries must fit a lattice. A turn of fits a lattice only when is a whole number: only. Pentagons leave gaps, and octagons overlap.
- Recognised in