Answer key · Unit 10
Complex numbers.
Each lesson’s practice questions, their correct answers and the mistakes they spot. Answers read off the Scene use the same setting the learner sees.
Answer key 3
Lesson 1 of 3 · About 25 minutes
Multiplying by i
The number i, whose square is minus 1, and the complex plane: multiplying by i as a quarter turn, the powers of i, a complex number by length and angle, and a number that three times over makes minus 1.
The 6 steps and their answers
Practice · Predict, then look
Question
Turn per step is and Stretch per step is : each step multiplies by . Start from . Where will the point be after two steps, ?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Turn per step
- 90 °fixed
- Stretch per step
- 1fixed
- Steps
- 0fixed
- Build Euler’s formula
- Steps
Choices
Correct
Wrong
Misconception: Thinks i² = 1, as if i were an ordinary number whose square is positive.
Feedback from the catalogue
is defined so that ; that is why it is no real number, whose square is always positive or zero. On the complex plane, multiplying by is a quarter turn, and multiplying by twice is a half turn: from to .
Wrong
Feedback
is where it is after one step: a quarter turn, to the top of the imaginary axis.
Wrong
Feedback
Multiplying by changes no length: the point stays on the unit circle. It only turns.
Once the prediction is locked in, the Scene changes
- Steps
- 2fixed
The Scene then shows: -1 · Complex: the real part of the last product zₙ
/nodes/board/outputs/complexReA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
: two quarter turns make a half turn. That is the whole secret of : .
Worked solution
- Multiplying by turns by without changing length.
- : a quarter turn, to the top of the imaginary axis.
- : another quarter turn, to the negative end of the real axis, .
If you chose , you treated as an ordinary number, whose square is positive.
Practice · Reach the target
Question
Each step multiplies by . Change Steps so that the last point is , then press Check.
Goal
0 ± 0.01
At the start of the step: 0
-1 ± 0.01
At the start of the step: 1
Setup, choices and feedback
The Scene at this step
- Turn per step
- 90 °fixed
- Stretch per step
- 1fixed
- Steps
- 1
- Build Euler’s formula
- Steps
- Read from the Scene at
- Complex: the real part of the last product zₙ
/nodes/board/outputs/complexRe - Read from the Scene at
- Complex: the imaginary part of zₙ
/nodes/board/outputs/complexIm
One setting that reaches it
- Steps
- 3
Feedback for a right answer
: three quarter turns, to the bottom of the imaginary axis. and steps get there too: the powers of repeat every four,
Feedback for a wrong answer
Not yet. is at the bottom of the imaginary axis. How many quarter turns does that take?
Worked solution
- Each step adds .
- is at .
- steps: .
- Set Steps to .
Practice · Calculate
Question
turns by and has length : . What is the real part of ?
Correct answer
0.866 ± 0.005
Setup, choices and feedback
The Scene at this step
- Turn per step
- 30 °fixed
- Stretch per step
- 1fixed
- Steps
- 0fixed
- Build Euler’s formula
- Steps
- Accepted within
- ± 0.005
- Computed from the Scene at this step’s setting
- Complex: the real part of w, r·cos φ
/nodes/board/outputs/stepRe
Wrong answers it recognises
0.5 ± 0.005
Misconception: Takes the real part of r(cos φ + i sin φ) from sin φ.
Feedback from the catalogue
A number of length at angle is : the real, horizontal part is the cosine, like a vector’s horizontal component, and the imaginary, vertical part is the sine.
Feedback for a right answer
, and . This is the same split into components as for a vector of length .
Worked solution
- A number of length at angle is .
- The real part is .
- .
If you answered , that is the imaginary part, .
Practice · Reach the target
Question
Steps is locked at and Stretch per step at . Change Turn per step so that , then press Check.
Goal
-1 ± 0.01
At the start of the step: -0.7071
0 ± 0.01
At the start of the step: 0.7071
Setup, choices and feedback
The Scene at this step
- Turn per step
- 45 °
- Stretch per step
- 1fixed
- Steps
- 3fixed
- Build Euler’s formula
- Steps
- Read from the Scene at
- Complex: the real part of the last product zₙ
/nodes/board/outputs/complexRe - Read from the Scene at
- Complex: the imaginary part of zₙ
/nodes/board/outputs/complexIm
One setting that reaches it
- Turn per step
- 60 °
Feedback for a right answer
Three turns must come to a half turn: , so . works too, , one and a half turns: . has three cube roots, and two of them are not real.
Feedback for a wrong answer
Not yet. is a half turn round. Which turn, three times over, gets there?
Worked solution
- The length stays , so only the angle matters: must be , or plus whole turns.
- gives .
- Set Turn per step to .
Practice · Choose
Question
. What is ?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Turn per step
- 30 °
- Stretch per step
- 1
- Steps
- 1
- Build Euler’s formula
- Steps
Choices
Shown in a random order.
Correct
Wrong
Misconception: Squares a complex number part by part, (a + bi)² = a² + b²i, forgetting the cross term.
Feedback from the catalogue
, like in the algebraic expressions Unit. On the complex plane it is easier: squaring multiplies the length by itself and doubles the angle.
Wrong
Feedback
That is , not . has length , and .
Wrong
Feedback
is : six turns of .
Feedback for a right answer
: length , angle . Worked out directly: .
Worked solution
- When multiplying, the lengths multiply: .
- And the angles add: .
- So .
- Check on the board: set Turn per step to and Steps to .
Practice · Calculate
Question
Turn per step and Stretch per step : has length and angle . What is the imaginary part of ?
Correct answer
0.9007 ± 0.005
Setup, choices and feedback
The Scene at this step
- Turn per step
- 60 °fixed
- Stretch per step
- 1.04fixed
- Steps
- 1fixed
- Build Euler’s formula
- Steps
- Accepted within
- ± 0.005
- Computed from the Scene at this step’s setting
- Complex: the imaginary part of w, r·sin φ
/nodes/board/outputs/stepIm
Wrong answers it recognises
0.52 ± 0.005
Misconception: Takes the real part of r(cos φ + i sin φ) from sin φ.
Feedback from the catalogue
A number of length at angle is : the real, horizontal part is the cosine, like a vector’s horizontal component, and the imaginary, vertical part is the sine.
Feedback for a right answer
About : .
Hint
: the imaginary part is .
Worked solution
- and .
- .
- The real part: . So .
If you answered , you gave the real part. The imaginary part is the point’s height, so it comes with the sine.
Lesson 2 of 3 · About 25 minutes
Turns, stretches and Euler’s formula
Multiplying complex numbers multiplies lengths and adds angles: powers as spirals, doubling time on the complex plane, a spiral that closes in on zero, and Euler’s formula, in which e to the iπ equals minus 1.
The 5 steps and their answers
Practice · Predict, then look
Question
Turn per step is and Stretch per step is . What will the point’s angle be after steps, in degrees?
Correct answer
200 ° ± 1 °
A number prediction counts as right within ± 1 °
Setup, choices and feedback
The Scene at this step
- Turn per step
- 40 °fixed
- Stretch per step
- 1fixed
- Steps
- 0fixed
- Build Euler’s formula
- Steps
Once the prediction is locked in, the Scene changes
- Steps
- 5fixed
The Scene then shows: 200 ° · Complex: the total turn n·φ, as the board prints it
/nodes/board/outputs/complexTurnA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
: each multiplication adds , and the point has passed the negative real axis.
Worked solution
- Each multiplication by adds ’s angle, .
- After multiplications: , at .
- is just past : below the real axis, on the left.
Practice · Reach the target
Question
Stretch per step is locked at : each multiplication lengthens by . Change Steps so that the last point’s length is , then press Check.
Goal
2 ± 0.01
At the start of the step: 1.08
Setup, choices and feedback
The Scene at this step
- Turn per step
- 30 °fixed
- Stretch per step
- 1.08fixed
- Steps
- 1
- Build Euler’s formula
- Steps
- Read from the Scene at
- Complex: |zₙ| = rⁿ
/nodes/board/outputs/complexLength
One setting that reaches it
- Steps
- 9
Feedback for a right answer
: nine steps double the length. This is the doubling time from the exponents Unit: the lengths multiply like a geometric sequence.
Feedback for a wrong answer
Not yet. The length after steps is . When is that ?
Worked solution
- The lengths multiply: after steps the length is .
- , so .
- Set Steps to .
Practice · Choose
Question
has length and angle , and has length and angle . What is ?
Correct answer
Correct Length , angle
Setup, choices and feedback
The Scene at this step
- Turn per step
- 30 °
- Stretch per step
- 1.08
- Steps
- 4
- Build Euler’s formula
- 0.3 (Steps → Euler's formula)
Choices
Shown in a random order.
Correct Length , angle
Wrong Length , angle
Misconception: Adds the lengths when multiplying complex numbers, instead of multiplying them.
Feedback from the catalogue
When complex numbers multiply, the lengths multiply and the angles add. That carries on ordinary multiplication: , not . It is the angles that add, because a turn after a turn is a turn by the sum of the angles.
Wrong Length , angle
Misconception: Multiplies the angles when multiplying complex numbers, instead of adding them.
Feedback from the catalogue
Multiplying by turns by ’s angle. Multiplying by and then by turns once and then again, so the angles add. Only a power, , multiplies the angle by a number: equal turns.
Wrong Length , angle
Feedback
The difference of the angles belongs to division: has length and angle .
Feedback for a right answer
Length , and angle . Multiplying by stretches by and turns by , like one step on the board.
Worked solution
- When complex numbers multiply, the lengths multiply: .
- And the angles add: .
- The reason: , and on multiplying, the sine and cosine of a sum of angles give .
Practice · Reach the target
Question
Steps is locked at . Change Turn per step and Stretch per step so that the last point lies on the negative real axis, at angle , with a length of about a half, between and . Press Check.
Goal
180 ° ± 0.5 °
At the start of the step: 0 °
0.5 ± 0.05
At the start of the step: 1
Setup, choices and feedback
The Scene at this step
- Turn per step
- 30 °
- Stretch per step
- 1
- Steps
- 12fixed
- Build Euler’s formula
- 0.5 (Steps → Euler's formula)
- Read from the Scene at
- Complex: the angle of zₙ, the total turn less whole turns, 0 up to 360
/nodes/board/outputs/complexArgument - Read from the Scene at
- Complex: |zₙ| = rⁿ
/nodes/board/outputs/complexLength
One setting that reaches it
- Turn per step
- 15 °
- Stretch per step
- 0.94
Feedback for a right answer
The length must be about , so or . The angle must be plus whole turns: , , and so on. The points spiral down towards .
Feedback for a wrong answer
Not yet. Work them out one at a time: which gives , and which gives ?
Worked solution
- The length: , so . On the slider’s steps, gives and gives .
- The angle: gives . , so , works too.
- Set Stretch per step to and Turn per step to .
Practice · Predict, then look
Question
Turn per step is , that is radians, with length . By Euler’s formula, . What is ?
Correct answer
Correct
Setup, choices and feedback
The Scene at this step
- Turn per step
- 180 °fixed
- Stretch per step
- 1fixed
- Steps
- 1fixed
- Build Euler’s formula
- Steps
Choices
Correct
Wrong
Feedback
is , or : a whole turn. is only half a turn.
Wrong
Feedback
is , a quarter turn.
Wrong A huge number, since
Feedback
is indeed about , but is a turn, not growth: its length is .
Once the prediction is locked in, the Scene changes
- Build Euler’s formula
- Euler's formula
The Scene then shows: -1 · Complex: the real part of w, r·cos φ
/nodes/board/outputs/stepReA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
. So : the five numbers , , , and in one formula.
Worked solution
- Euler’s formula: , the point on the unit circle at angle radians.
- is half a turn: and .
- .
Lesson 3 of 3 · About 20 minutes
Adding sines
Every repeating wave is a sum of sines: circles spinning on circles, the square wave’s odd sines and their sizes, the triangle wave that converges fast, and the bump beside a jump that never goes away.
The 6 steps and their answers
Practice · Calculate
Question
Terms is : one circle, and the square wave’s first sine, with . What is the circle’s radius, , as a decimal?
Correct answer
1.273 ± 0.005
Setup, choices and feedback
The Scene at this step
- Terms
- 1fixed
- Wave
- Squarefixed
- Show the sines
- Circles
- Accepted within
- ± 0.005
- Computed from the Scene at this step’s setting
- Fourier: the radius of the first circle, |b₁|
/nodes/board/outputs/fourierFirstAmplitude
Wrong answers it recognises
1 ± 0.005
Misconception: Expects the first sine of a square wave to be exactly as tall as the wave.
Feedback
is the square wave’s height. One sine that follows the square as closely as possible must rise above it in the middle to make up for its low shoulders.
Feedback for a right answer
: the first sine is taller than the square wave, which reaches only . The next terms pull the peak down and lift the shoulders.
Worked solution
- .
- , so .
If you answered , you assumed the first sine is as tall as the wave. To match the area under the square, it has to be taller.
Practice · Predict, then look
Question
There are circles of the square wave: they spin , , and times as fast as the first. How many turns will the fifth circle make while the first turns once?
Correct answer
9 ± 0.1
A number prediction counts as right within ± 0.1
Setup, choices and feedback
The Scene at this step
- Terms
- 4fixed
- Wave
- Squarefixed
- Show the sines
- 0.3 (Circles → Sines inside)
Once the prediction is locked in, the Scene changes
- Terms
- 5fixed
The Scene then shows: 9 · Fourier: k of the last term, how many times its circle turns while the first turns once
/nodes/board/outputs/fourierLastHarmonicA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
: a square wave has only odd sines, , , , and the fifth term is .
Worked solution
- The square wave uses only odd frequencies:
- The fifth in the list is .
If you predicted , you counted every whole number. That is how a sawtooth is built, not a square wave.
Practice · Calculate
Question
Wave is the triangle, with terms. Term has size , with odd only. What is the radius of the third circle?
Correct answer
0.03242 ± 0.0005
Setup, choices and feedback
The Scene at this step
- Terms
- 3fixed
- Wave
- Trianglefixed
- Show the sines
- 0.3 (Circles → Sines inside)
- Accepted within
- ± 0.0005
- Computed from the Scene at this step’s setting
- Fourier: the radius of the last (smallest) circle, |b| of its term
/nodes/board/outputs/fourierLastAmplitude
Wrong answers it recognises
0.162 ± 0.002
Misconception: Uses 1/k for the size of the triangle wave’s terms instead of 1/k².
Feedback from the catalogue
In the square and sawtooth waves term shrinks like , but in the triangle wave like : that wave is smoother, with no jumps, so the fast sines are needed less. The term at frequency is of the first, not .
0.0901 ± 0.001
Misconception: Expects a square wave to use every whole-number harmonic, 1, 2, 3, …, not only the odd ones.
Feedback
is the term . In the triangle wave too is odd only, so the third is .
Feedback for a right answer
The third circle is : , less than of the first. In the triangle wave the terms shrink fast, so even three terms look almost perfect.
Worked solution
- The odd values of are : the third circle is .
- .
If you got , you divided by instead of .
Practice · Predict, then look
Question
Beside each jump of the square wave the sum rises above the wave, by about of the jump, with terms. What will happen to this bump as you add terms, up to ?
Correct answer
Correct It will crowd in towards the jump but stay at about the same height
Setup, choices and feedback
The Scene at this step
- Terms
- 5
- Wave
- Squarefixed
- Show the sines
- Sines insidefixed
Choices
Correct It will crowd in towards the jump but stay at about the same height
Wrong It will shrink until it disappears
Misconception: Expects the overshoot beside a jump to vanish as more sines are added.
Feedback from the catalogue
Adding terms narrows the bump beside the jump and squeezes it closer, but does not lower it: it stays at about of the jump however many terms are added. This is the Gibbs phenomenon. A finite sum of smooth sines cannot jump all at once.
Wrong It will grow with every term
Feedback
Each added term is smaller than the last, so the bump cannot grow without end. It settles.
Once the prediction is locked in, the Scene changes
- Terms
- 15
- Show the sines
- Sines insidefixed
The Scene then shows: 8.968 · Fourier: how far the peak rises above the top, in per cent of the jump of 2; 0 for the triangle, which has no jump
/nodes/board/outputs/fourierOvershootA prediction is never marked as a failure: the learner sees the outcome and the explanation either way.
Feedback for a right answer
The bump crowds in towards the jump but stays at about : the Gibbs phenomenon. A sum of smooth sines cannot jump all at once, so it always rises above the wave beside a jump.
Worked solution
- With terms the peak is about : of the jump, which is high.
- With terms the peak is about : .
- The limit as terms are added for ever is , about , not zero.
Practice · Choose
Question
Try all three Wave shapes with terms, and drag Show the sines all the way. In which wave does the sum not rise above the wave?
Correct answer
Correct The triangle wave
Setup, choices and feedback
The Scene at this step
- Terms
- 15fixed
- Wave
- Square
- Show the sines
- 0.5 (Circles → Sines inside)
Choices
Shown in a random order.
Correct The triangle wave
Wrong The square wave
Misconception: Expects the overshoot beside a jump to vanish as more sines are added.
Feedback from the catalogue
Adding terms narrows the bump beside the jump and squeezes it closer, but does not lower it: it stays at about of the jump however many terms are added. This is the Gibbs phenomenon. A finite sum of smooth sines cannot jump all at once.
Wrong The sawtooth wave
Feedback
The sawtooth jumps once a cycle, from to , and beside the jump is the same bump of about .
Feedback for a right answer
The triangle wave: it has no jumps, only corners, so there is no bump. The Gibbs bump belongs to jumps, and the waves with a jump, square and sawtooth, keep it.
Worked solution
- The square and sawtooth waves have jumps, and beside them the sum rises about above the wave.
- The triangle wave has no jumps: it is continuous and only changes direction at its corners.
- So its sum closes in on the wave without rising above it, and the peak stays below .
Practice · Calculate
Question
Wave: Square, and Terms . The wave jumps from to , and beside each jump the sum rises above the wave by about of the size of the jump. What is the highest value the sum reaches?
Correct answer
1.179 ± 0.01
Setup, choices and feedback
The Scene at this step
- Terms
- 15fixed
- Wave
- Squarefixed
- Show the sines
- Sines inside
- Accepted within
- ± 0.01
- Computed from the Scene at this step’s setting
- Fourier: the highest value the sum reaches (the wave’s top is 1)
/nodes/board/outputs/fourierPeak
Feedback for a right answer
About : above the wave, even with terms.
Hint
How big is the jump, from to ?
Worked solution
- The size of the jump: .
- The bump: .
- The highest value: .
This is the Gibbs phenomenon: with more terms the bump gets narrower and hugs the jump, but no lower. If you answered , you took of the wave’s height, , not of the whole jump.
Across the unit · 9 misconceptions
Misconception catalogue
Each common mistake this unit recognises, in a few words. Open one for what the learner reads when an answer matches it, and where it is asked.
Thinks i² = 1, as if i were an ordinary number whose square is positive.
- The learner reads
is defined so that ; that is why it is no real number, whose square is always positive or zero. On the complex plane, multiplying by is a quarter turn, and multiplying by twice is a half turn: from to .
- Recognised in
Takes the real part of r(cos φ + i sin φ) from sin φ.
- The learner reads
A number of length at angle is : the real, horizontal part is the cosine, like a vector’s horizontal component, and the imaginary, vertical part is the sine.
Squares a complex number part by part, (a + bi)² = a² + b²i, forgetting the cross term.
- The learner reads
, like in the algebraic expressions Unit. On the complex plane it is easier: squaring multiplies the length by itself and doubles the angle.
- Recognised in
Adds the lengths when multiplying complex numbers, instead of multiplying them.
- The learner reads
When complex numbers multiply, the lengths multiply and the angles add. That carries on ordinary multiplication: , not . It is the angles that add, because a turn after a turn is a turn by the sum of the angles.
- Recognised in
Multiplies the angles when multiplying complex numbers, instead of adding them.
- The learner reads
Multiplying by turns by ’s angle. Multiplying by and then by turns once and then again, so the angles add. Only a power, , multiplies the angle by a number: equal turns.
- Recognised in
Expects a square wave to use every whole-number harmonic, 1, 2, 3, …, not only the odd ones.
- The learner reads
In a square wave the second half of every cycle is exactly minus the first half. Even sines, , , do not behave that way, so they have no place in the series: only , , A sawtooth uses all of them.
- Recognised in
Uses 1/k for the size of the triangle wave’s terms instead of 1/k².
- The learner reads
In the square and sawtooth waves term shrinks like , but in the triangle wave like : that wave is smoother, with no jumps, so the fast sines are needed less. The term at frequency is of the first, not .
- Recognised in
Expects the overshoot beside a jump to vanish as more sines are added.
- The learner reads
Adding terms narrows the bump beside the jump and squeezes it closer, but does not lower it: it stays at about of the jump however many terms are added. This is the Gibbs phenomenon. A finite sum of smooth sines cannot jump all at once.
Expects the first sine of a square wave to be exactly as tall as the wave.
- The learner reads
The first sine is the sine closest to the square wave, and it is not the same height: the square wave stays at for the whole half cycle, while the sine starts from zero. To make up for its low shoulders the sine rises above the wave in the middle, to .
- Recognised in